AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Slovenia Q4 2021
Explore the performance trends of the top 5 city building games on Android in Slovenia during Q4 2021, with data on downloads, revenue, and active users.
In the fourth quarter of 2021, the city building game genre saw varied performance among the top five apps on the Android platform in Slovenia. Here’s a detailed look at the weekly downloads, revenue, and active users for each of these popular games.
Craftheim - Lumberjack Island from CASUAL AZUR GAMES experienced a fluctuating trend in weekly downloads, starting at 1.7K in late September and dipping to 224 in early November, before rebounding to 619 by the end of December. The game's weekly active users mirrored this trend, decreasing from nearly 3K in late September to a low of 615 in early December, then climbing back to 1.2K in the final week of December.
State Connect: Traffic Control, also by CASUAL AZUR GAMES, showed a significant rise in weekly downloads, from 63 in late November to a peak of 1.6K in the week of December 20. Active users increased correspondingly, starting at 60 in late November and reaching 2.4K by the week of December 20, before slightly declining to 2.1K in the final week of December.
My Town - Build a City Life by My Town Games Ltd saw a moderate increase in weekly downloads, with numbers climbing from 35 in late September to 210 in mid-December, then slightly decreasing to 104 by the end of December. Active users followed a similar pattern, growing from 61 in late September to a peak of 242 in mid-December, before falling to 156 by the end of the year. Revenue for this app remained consistently low, averaging around $1 per week.
Global City: Building Games from MY.GAMES B.V. showed a steady performance in weekly revenue, peaking at $144 in mid-October and maintaining around $40-$80 for the remainder of the quarter. Downloads fluctuated, starting at 113 in late September, dipping to 27 in the week of December 20, and ending the year at 114. Active users followed a similar trend, starting at 170 in late September, reaching a low of 103 in the week before Christmas, and recovering to 157 by the end of December.
SimCity BuildIt by Electronic Arts maintained a consistent performance in weekly revenue, ranging from $51 to $117 throughout the quarter. Downloads remained relatively stable, with minor fluctuations between 49 and 88 per week. Active users showed a steady trend, starting at 1K in late September and maintaining around 900-1K throughout the quarter, peaking at 1K in the week of November 29.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.